Patch Notes 10/01 (Level 30) – Part 2/2: Classes
🛡️ Paladin
- Protection: Redoubt block chance reduced to 4–20% (was 6–30%); Holy Shield block chance increased to 30% (was 20%)
- Retribution: Champion of the Light now converts 20/40/60% of Intelligence into spell damage (was 33/66/100%)
⚡ Shaman
- Ghost Wolf is more visible in bright areas
- Disease Cleansing Totem lasts 5 minutes again; Totemic Recall restores mana again
⚔️ Warrior
- Critical hits with normal attacks grant 100% more Rage
- Rend and Sunder Armor immediately mark enemies for you
- Fury heavily reworked: new talents Lingering Rage, Furious Precision, Gore Drinker; Whirlwind always hits with both weapons; Bloodthirst 45% attack power (was 35%); Berserker Rage available from level 30
- Protection: the path to the middle of the tree (Iron Will, Disarm, Shield Bash) is now also available without a shield – intended as a PvP secondary spec
✨ Priest
- Devouring Plague can critically hit; Shadow Word: Death bug fixed; Schattenwirken no longer fails
🐻 Druid
- Bears gain 75% more Rage on crits; Swipe scales with attack power
- Tiger's Fury removed; all forms immune to Disarm
- New Cat talent Shifting Power: convert mana into 40 Energy
🏹 Hunter
- Marksmanship: Sniper Shot has 45 yd range; pet mode "Aggressive" is back
🔥 Mage
- Scrolls can no longer be used while moving; Hot Streak is now called Heating Up; Combustion has 3 charges again
🗡️ Rogue / 💀 Warlock
- Rogue: A missed Expose Armor no longer costs combo points
- Warlock: Hellfire can critically hit; pet mode "Aggressive" is back
⚠️ What this means for you: Paladins and Shamans will notice little of this. Warriors become significantly stronger thanks to more Rage and the Fury rework.
Source
Summary by Eternadex. Blizzard's original post is authoritative.