Gnomes belong to the Alliance. This page covers every racial with its values from the beta game data, the playable classes including the new combinations, and the first quests in the starting zone.
Faction: Alliance
Capital: Ironforge
Starting zone: Dun Morogh
Classes: 5
Racials: 2 active, 2 passive
Racials: Gnomes
Escape Artist
Racial · Cooldown 2 min
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! new in WoW Forever
Racial · Cooldown 2 min
The effect depends on your class:
Warrior: Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
Rogue: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Priest: Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
Mage: Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Warlock: Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Engineering Specialization
Racial Passive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Expansive Mind
Racial Passive
The effect depends on your class:
Warrior: Maximum Rage increased by 5%.
Rogue: Maximum Energy increased by 5%.
Priest, Mage, Warlock: Maximum Mana increased by 5%.
Names, values and cooldowns are from the beta client (build 1.60.1) and may still change before launch. from game data
“new in WoW Forever”: the ability has a new spell ID in the game data that did not exist in Classic.